An unreal poster within a real poster, an improbable mise en scène of this mise en abyme, a virtual "photograph" of reality dissolving, refracted in the ripples of water.
This project, in collaboration with Solène Lautridou (Graphic Designer), highlights the paradox of digital creation striving for photorealism by imitating real physical and optical phenomena.
This simulation of the real world within a virtual world is depicted through a stunning effect rendered in 3D software (Blender), which allows for the simulation of gravity, fluid physics, and light refraction.
Published in Approche C magazine (tombolo presses ).